On Thursday, we did some playtesting of the bug attack scenario with a couple if the kids from the club. There were a few problems with the rules, but none that are unassailable. We will be discussing the following issues next Thursday to come up with solutions.
-The distance from the board edge to the fort wasn’t far, making the ranges of the weapons a little off.
-The way I came up with bringing bugs in wasn’t great.
-Bugs having to ‘attack’ the wall to climb it wasn’t very efficient.
-It was too easy for the marines to pick off the Big Bugs, collapsing the wave of bugs they were leading.
-We noticed the kids responded wierdly to the human force being just ‘marines’, so we will call them Space Marines from now on -that’s what they were anyway.
So in the little break I allowed myself today, I jotted down some rules for the marines in the Bug Attack game. I’ve drawn mostly on Starship Troopers (both film and book) and The Forever War by Joe Haldeman, which I have just read this weekend. I’ve tried to avoid the GW idea of space marines as being superhuman and just treated them as normal guys but sometimes in big suits of armour.
With this in mind, they will use the same racial profile as the paras in ZW. There will be 2 seperate squads -10 trained men in flak armour and 5 elites in power armour. The flak armour boys will have laser rifles and the power armours ones will probably have an SMG or something that’s better close up. Someone might have a flamer or some other squad support weapon.
But Phil, I’d imagine you’re saying, you’ve never mentioned armour before. We’re pretty sure it’s going to work like this: if a soldier wearing armour suffers a ‘dead’ result on his damage table, a roll above a certain number (6 for flak, 5 or 4 for power) turns that result into a ‘knocked down’ result.
We didn’t want armour to be overly powerful, as a trooper can still be seriously affected by a KD result. I’m considering making power armour stop a soldier from running, to reflect the pracricalities of armour in Forever War, but that might be too serious a drawback. I might try it in playtesting.