Now that the rules for the zombie version of BaD are pretty much set, I’m starting to think about the next ‘setting’ that we planned to develop from the start: a Starship Troopers style Bugs vs Space Marines battle. These are only early ideas, but here is what I’m thinking about for the bugs (the marines will basically just be the same as humans from the zombie game).
I want the bugs to be quick, because they won’t have any ranged attacks, so the best tactic to use will be rush across the board at the marines. But they can’t be too quick, or it will be too hard a job for the marines to kill them. I’m currently thinking that the same speed as marines will be best i.e. 6″, +D6″ for running, but I want there to be special rules for running. I’m thinking that maybe they can only run when within 12″ of a human in their line of site, and then you have to pass a courage test to stop them from running. Which brings me onto…
I think it’s important to reflect the fact that the bugs are ‘controlled’ by other entities (like the brain bugs in ST), and I figure the best way to do this is using the command distance and courage systems we already have in place. I have a couple of ideas in mind for how this could work. Firstly, I’d have some bug models be ‘brain bugs’, which don’t have any attacks but have good movement. Then:
- All bugs must stay within command distance of a Brain or they move randomly
- OR Any bugs starting their turn not in CD of a Brain must pass a courage test or move randomly/not at all
- OR All bugs begin the game ‘driven’ i.e. you can command them any way you want, but this ‘drive’ can be interrupted by things (being attacked etc.), at which point the model moves randomly until they are brought back under control by a Brain
- OR All bugs must pass a courage test before they move every turn, with modifiers for how far away they are from a Brain
Once they make it across the table, the bugs should be pretty badass at combat, so I’m thinking of giving them a +2 or even +3 modifier for this. Either this, or I might give them multiple attacks, meaning it’ll be like fighting 2 opponents, which will quite nicely reflect what it would be like to try and fight a flailing giant insectoid creature.
These are some of the better ideas I’ve had, and are certainly the least complicated. I basically want to create a bit more of a ‘game’ for the bug player than just running their models forward. I’m also thinking of making deployment rules in the scenario that enable the bug player to switch which side of the board they are coming on from quite quickly, meaning the marine player (who will be defending the Sci Fi Fort I posted about) will have to think about how they spread their forces about.
As far as models are concerned, we’re going to be using a mixture of Games Workshop Warhammer 40k figures for this one -Space marines and Cadian Imperial Guard for the Humans, Tyranids for the bugs (I think Hormagaunts?).