Old Predator refurb

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I’ve finally made a start on doing up the old predator. I’ve greenstuffed in the holes around the hatch on the turret and will prime that once the gs has cured.

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Space Marine progress

So lately I’ve made a bit of progress with the Marine army.  I finally got around to finishing the bases on the first tac squad and photographing them, I finished building the Mk2 Assault Marines She Who Must got me for my birthday and I bought and built the plastic Captain model.  I built him as a very basic version with just a bolt pistol and chainsword because I only plan to use him in small games where it doesn’t make sense to kit him out loads at the expense of ordinary troops.  I intend to eventually do a conversion of one of the Mk2 or Mk3 armour marines from Forgeworld into a more well equipped captain, using some of the parts from the plastic kit.  Anyway, have some pictures:

Space Marine fluff

The symbol of the Screaming Eagles (Aquilae Clangens), 1st Battle Group of the Tips of the Spear (Cuspidis Teli) Space Marine Chapter.

The fashion at the moment among space marine players is to paint one’s army as a pre-existing chapter and stick religiously to that set of fluff. I don’t like that. I’d much rather have the freedom to make up my own chapter and give them some fluff. That’s why I made up the Tips of the Spear for this marine army.  Here’s some fluff I wrote about them:

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Playtesing B&D: Bug Attack!

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On Thursday, we did some playtesting of the bug attack scenario with a couple if the kids from the club. There were a few problems with the rules, but none that are unassailable. We will be discussing the following issues next Thursday to come up with solutions.

-The distance from the board edge to the fort wasn’t far, making the ranges of the weapons a little off.
-The way I came up with bringing bugs in wasn’t great.
-Bugs having to ‘attack’ the wall to climb it wasn’t very efficient.
-It was too easy for the marines to pick off the Big Bugs, collapsing the wave of bugs they were leading.
-We noticed the kids responded wierdly to the human force being just ‘marines’, so we will call them Space Marines from now on -that’s what they were anyway.

B&D: Bug Attack! -The Fort

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The fort is a prefabricated structure setup by the Marines upon arrival on a planet. It becomes their base of operations. It has a walkway on the walls from which Marines can fire, and which counts as cover. The walls have a defence rating of 10, and the gateway has a defence rating of 8. The gate can be opened/closed in the Human’s movement phase (it is remote controlled, so nobody has to be near it), but it takes a full turn to do this (i.e. open it now, you will be able to walk through it in your next turn), you can move troops through it and close it in the same turn, but it will not act as a barrier until the beginning of your next turn.

Assaulting the Fort
A human on the walls of the fort is at a huge advantage over a bug at the base of the walls, but those bugs can jump! If a bug reaches the base of the wall, it must fight a combat to scale the wall, receiving no modifiers. If there is no human guarding this part of the wall, the wall ‘fights’ with a +1 modifier. If there is a human at the same point of the wall, he can make things difficult for the bug, so fights the other side of the combat, gaining a +2 modifier in addition to any he already has. A bug success in combat means the bug model is placed on the walkway of the wall. A Human success means he rolls on the bug’s damage table. Multiple humans can gang up on one bug trying to climb/jump, but multipile bugs cannot gang up on the wall (you can’t work together to distract a wall!)