So my gaming buddy Chris and have decided to get into playing Saga so I asked for a viking warband and the rules for my birthday.
I just got around to getting some paint on the first four models. I used coat d’arms’s super shader on these for the first time and I’m quote happy with the results. I’m also quite happy with the bases -the concept was a rocky area in early winter, around the first snow. The snow flock I bought is a bit weird, but I think it gets the job done… I’m going to add the shields later.
I’ve been playing a lot of Kings of War lately with my friend and gaming partner Chris. I wanted a nice way of showing wounds accruing on units that was better than just putting dice by them, so have made these. The bases with built in counters are from Warbases. I’m pretty happy with how these have turned out, and there are more coming -a beer barrel springing a leak is in progress…
I just finished painting a test model for my human Dreadball team. I’m really happy with how he turned out. I’m going to use the team as practice for layering. I think the green worked well, but the silver needs a bit work (I drybrushed it, which I think was a mistake).
Just finished building this. I really like how awesome it looks. Can’t wait to start painting it, but I’ve promised myself I’ll finish the Devastator squad first…
I’ve just finished the first model of my second Space Marine squad, 5 devastators with 4 missile launchers. I’ll probably add more bodies too. I’m happy with him, but he took longer than the tacticals.
On Thursday, we did some playtesting of the bug attack scenario with a couple if the kids from the club. There were a few problems with the rules, but none that are unassailable. We will be discussing the following issues next Thursday to come up with solutions.
-The distance from the board edge to the fort wasn’t far, making the ranges of the weapons a little off.
-The way I came up with bringing bugs in wasn’t great.
-Bugs having to ‘attack’ the wall to climb it wasn’t very efficient.
-It was too easy for the marines to pick off the Big Bugs, collapsing the wave of bugs they were leading.
-We noticed the kids responded wierdly to the human force being just ‘marines’, so we will call them Space Marines from now on -that’s what they were anyway.
The fort is a prefabricated structure setup by the Marines upon arrival on a planet. It becomes their base of operations. It has a walkway on the walls from which Marines can fire, and which counts as cover. The walls have a defence rating of 10, and the gateway has a defence rating of 8. The gate can be opened/closed in the Human’s movement phase (it is remote controlled, so nobody has to be near it), but it takes a full turn to do this (i.e. open it now, you will be able to walk through it in your next turn), you can move troops through it and close it in the same turn, but it will not act as a barrier until the beginning of your next turn.
Assaulting the Fort
A human on the walls of the fort is at a huge advantage over a bug at the base of the walls, but those bugs can jump! If a bug reaches the base of the wall, it must fight a combat to scale the wall, receiving no modifiers. If there is no human guarding this part of the wall, the wall ‘fights’ with a +1 modifier. If there is a human at the same point of the wall, he can make things difficult for the bug, so fights the other side of the combat, gaining a +2 modifier in addition to any he already has. A bug success in combat means the bug model is placed on the walkway of the wall. A Human success means he rolls on the bug’s damage table. Multiple humans can gang up on one bug trying to climb/jump, but multipile bugs cannot gang up on the wall (you can’t work together to distract a wall!)