So in the little break I allowed myself today, I jotted down some rules for the marines in the Bug Attack game. I’ve drawn mostly on Starship Troopers (both film and book) and The Forever War by Joe Haldeman, which I have just read this weekend. I’ve tried to avoid the GW idea of space marines as being superhuman and just treated them as normal guys but sometimes in big suits of armour.
With this in mind, they will use the same racial profile as the paras in ZW. There will be 2 seperate squads -10 trained men in flak armour and 5 elites in power armour. The flak armour boys will have laser rifles and the power armours ones will probably have an SMG or something that’s better close up. Someone might have a flamer or some other squad support weapon.
But Phil, I’d imagine you’re saying, you’ve never mentioned armour before. We’re pretty sure it’s going to work like this: if a soldier wearing armour suffers a ‘dead’ result on his damage table, a roll above a certain number (6 for flak, 5 or 4 for power) turns that result into a ‘knocked down’ result.
We didn’t want armour to be overly powerful, as a trooper can still be seriously affected by a KD result. I’m considering making power armour stop a soldier from running, to reflect the pracricalities of armour in Forever War, but that might be too serious a drawback. I might try it in playtesting.